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	<updated>2026-09-11T17:08:28Z</updated>
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	<entry>
		<id>https://twoelf-ttrpg.fr/index.php?title=Settings&amp;diff=84&amp;oldid=prev</id>
		<title>LatexBot : Sync LaTeX</title>
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		<updated>2026-09-11T15:45:45Z</updated>

		<summary type="html">&lt;p&gt;Sync LaTeX&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;fr&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 11 septembre 2026 à 15:45&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Ligne 1 :&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Ligne 1 :&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= settings =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= settings =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;quel est le but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dâ€™un &lt;/del&gt;settings ? ca depend de la personne, ca peut &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ãªtre &lt;/del&gt;juste pour exprimer une envie &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crÃ©ative&lt;/del&gt;, have strong themes, what is the vibe that i want my players have in this world, what do i want to make theme feel, all cool stuffs that you remember (harry potter song, birds that deliver mails) let player choose the mood (candies in breen), choose roots of philosophie that you want to tell and help you make choices, and make worldbuilding to help you play (cities names, religion, etc.). Vibe and type of playing (myazaki style, nordic style, deadly style, etc.) Philo, de quel sujet je veux parler, lequel me tiens a coeur ?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;quel est le but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d’un &lt;/ins&gt;settings ? ca depend de la personne, ca peut &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;être &lt;/ins&gt;juste pour exprimer une envie &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;créative&lt;/ins&gt;, have strong themes, what is the vibe that i want my players have in this world, what do i want to make theme feel, all cool stuffs that you remember (harry potter song, birds that deliver mails) let player choose the mood (candies in breen), choose roots of philosophie that you want to tell and help you make choices, and make worldbuilding to help you play (cities names, religion, etc.). Vibe and type of playing (myazaki style, nordic style, deadly style, etc.) Philo, de quel sujet je veux parler, lequel me tiens a coeur ?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;add magic, legendary stuff, fabulous races, on veut pas un simulateur de irl life ok faut vraiment go mega wild : &amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=Mt1P54fnVC0&amp;lt;/nowiki&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;add magic, legendary stuff, fabulous races, on veut pas un simulateur de irl life ok faut vraiment go mega wild : &amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=Mt1P54fnVC0&amp;lt;/nowiki&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;donjon : &amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=Ed8zs4l5Jc0&amp;lt;/nowiki&amp;gt; - make choices not one path, multiple need information about each path sinon random, assez besoin pour raisonner (et pas guess) &amp;amp;quot;allow reasoning, not random (too little) not raisonning (too much)&amp;amp;quot; des indices (sons, temperature, vent, marques, etc.) un path ne mene pas Ã  la meme consÃ©quence quâ€™un autre (ce quon gagne et perd pour chaques) choisir le meilleur path sera plus simple car faiblesses etc. et le faire savoir : choisir A menera ici mais... choisir B .... choisir la voie la plus long qui passe par le coffre ou le plus rapide&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- make trap a mystery, not a dmg dealer : they should be able to outbrain the trap (perception ) vous entendez un cliqueti de plus en plus rapide -&amp;amp;gt; trap timing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dÃ©jÃ  dÃ©clanchÃ© &lt;/del&gt;= courrir avant le trap - reveil obvious things, then reward curiosity by other usefull info (make things questionnables, create weird things so that they will ask questions), then more investigation have a cost (roll, spell, time, item) : make them earn information instead of receiving them - players cares about ressources (item, spell, etc) spending somthing hurt (mentally), on peut donc jouer avec ca create situation ou spending or not is at the core mechanic make retreat a possibility, that cost something make rest a thing (can have a cost) what if they hold back ? they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shouldnâ€™t &lt;/del&gt;all time so add a &amp;amp;quot;clock&amp;amp;quot; = things will get worst if you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;donâ€™t &lt;/del&gt;get faster&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;donjon : &amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=Ed8zs4l5Jc0&amp;lt;/nowiki&amp;gt; - make choices not one path, multiple need information about each path sinon random, assez besoin pour raisonner (et pas guess) &amp;amp;quot;allow reasoning, not random (too little) not raisonning (too much)&amp;amp;quot; des indices (sons, temperature, vent, marques, etc.) un path ne mene pas à la meme conséquence qu’un autre (ce quon gagne et perd pour chaques) choisir le meilleur path sera plus simple car faiblesses etc. et le faire savoir : choisir A menera ici mais... choisir B .... choisir la voie la plus long qui passe par le coffre ou le plus rapide&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- make trap a mystery, not a dmg dealer : they should be able to outbrain the trap (perception ) vous entendez un cliqueti de plus en plus rapide -&amp;amp;gt; trap timing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;déjà déclanché &lt;/ins&gt;= courrir avant le trap - reveil obvious things, then reward curiosity by other usefull info (make things questionnables, create weird things so that they will ask questions), then more investigation have a cost (roll, spell, time, item) : make them earn information instead of receiving them - players cares about ressources (item, spell, etc) spending somthing hurt (mentally), on peut donc jouer avec ca create situation ou spending or not is at the core mechanic make retreat a possibility, that cost something make rest a thing (can have a cost) what if they hold back ? they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shouldn’t &lt;/ins&gt;all time so add a &amp;amp;quot;clock&amp;amp;quot; = things will get worst if you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don’t &lt;/ins&gt;get faster&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-46:rev-84:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>LatexBot</name></author>
	</entry>
	<entry>
		<id>https://twoelf-ttrpg.fr/index.php?title=Settings&amp;diff=46&amp;oldid=prev</id>
		<title>LatexBot : Sync LaTeX</title>
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		<updated>2026-09-11T15:41:19Z</updated>

		<summary type="html">&lt;p&gt;Sync LaTeX&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= settings =&lt;br /&gt;
&lt;br /&gt;
quel est le but dâ€™un settings ? ca depend de la personne, ca peut Ãªtre juste pour exprimer une envie crÃ©ative, have strong themes, what is the vibe that i want my players have in this world, what do i want to make theme feel, all cool stuffs that you remember (harry potter song, birds that deliver mails) let player choose the mood (candies in breen), choose roots of philosophie that you want to tell and help you make choices, and make worldbuilding to help you play (cities names, religion, etc.). Vibe and type of playing (myazaki style, nordic style, deadly style, etc.) Philo, de quel sujet je veux parler, lequel me tiens a coeur ?&lt;br /&gt;
&lt;br /&gt;
add magic, legendary stuff, fabulous races, on veut pas un simulateur de irl life ok faut vraiment go mega wild : &amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=Mt1P54fnVC0&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
donjon : &amp;lt;nowiki&amp;gt;https://www.youtube.com/watch?v=Ed8zs4l5Jc0&amp;lt;/nowiki&amp;gt; - make choices not one path, multiple need information about each path sinon random, assez besoin pour raisonner (et pas guess) &amp;amp;quot;allow reasoning, not random (too little) not raisonning (too much)&amp;amp;quot; des indices (sons, temperature, vent, marques, etc.) un path ne mene pas Ã  la meme consÃ©quence quâ€™un autre (ce quon gagne et perd pour chaques) choisir le meilleur path sera plus simple car faiblesses etc. et le faire savoir : choisir A menera ici mais... choisir B .... choisir la voie la plus long qui passe par le coffre ou le plus rapide&lt;br /&gt;
&lt;br /&gt;
- make trap a mystery, not a dmg dealer : they should be able to outbrain the trap (perception ) vous entendez un cliqueti de plus en plus rapide -&amp;amp;gt; trap timing dÃ©jÃ  dÃ©clanchÃ© = courrir avant le trap - reveil obvious things, then reward curiosity by other usefull info (make things questionnables, create weird things so that they will ask questions), then more investigation have a cost (roll, spell, time, item) : make them earn information instead of receiving them - players cares about ressources (item, spell, etc) spending somthing hurt (mentally), on peut donc jouer avec ca create situation ou spending or not is at the core mechanic make retreat a possibility, that cost something make rest a thing (can have a cost) what if they hold back ? they shouldnâ€™t all time so add a &amp;amp;quot;clock&amp;amp;quot; = things will get worst if you donâ€™t get faster&lt;/div&gt;</summary>
		<author><name>LatexBot</name></author>
	</entry>
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